Still playing AOE. This campaign was in Indonesia and pitted the United Kingdom, United States, and Mexico versus France, Japan, China, and India. All allies and enemies were computer controlled.
The causality figures are as follows:
Country | Units Killed | Units Lost | Kill versus Lost |
United Kingdom | 6,897 | 3,751 (+3146) | 41%/28% |
United States | 2,192 | 2,111 (+81) | 13%16% |
Mexico | 7,804 | 7,409 (+395) | 46%56% |
France | 4,274 | 4,429 (-155) | |
China | 3,414 | 4,077 (-663) | |
Japan | 3,722 | 5,938 (-2,216) | |
India | 1,839 | 2,365 (-526) | |
TOTALS | 30,142 | 30,080 |
At some point in the campaign the United States “decided” to pivot from military to mercantilism (hence the low casualties). The US also had the highest overall score. Mexico sent waves of soldiers into the face of four enemies, and they were usually cut down before ever glimpsing opposing settlements / colonies. I’ve seen computer-controlled opponents build forts and/or barracks/stables to shorten their supply lines, but my ally preferred a long march through a valley. My allies NEVER agreed to set-strategies so there was little to no coordination. It was satisfying though that during the last pitched battle the soldiers next to the British were Mexican.
There were two takeaways from this campaign:
(1) Supply lines can never be short enough
(2) Sometimes it’s necessary to pivot and change your point of attack
I really want to run AI alongside the campaigns and have it catalog units (to the soldier), record losses, and name important battles.