AOE III Spring Campaign
Still playing AOE. This campaign was in Indonesia and pitted the United Kingdom, United States, and Mexico versus France, Japan, China, and India. All allies and enemies were computer controlled. Continue Reading →
Still playing AOE. This campaign was in Indonesia and pitted the United Kingdom, United States, and Mexico versus France, Japan, China, and India. All allies and enemies were computer controlled. Continue Reading →
“But I’ve read this script and the costume fits, so I play my part(s).” — Cleopatra “It was the end of a rainbow, large and brilliant. He could count all Continue Reading →
Sometimes I just have nothing to write. I’m enjoying a string of uninterrupted weekends without any travel. I have a **NEW** idea for an Atari game but still tidying up Continue Reading →
Concepts for the foldable poster that’s included in the game box.
(1) The 8-bit arcade font, deconstructed: This simple typeface took over the arcade. (VOX) (2) A scan from Poster Art of the Disney Parks by Danny Handke and Vanessa Hunt. Continue Reading →
“The most immersive WDW experience since Space Mountain.” – Joystick Monthly Here’s are the final designs. Special Edition Game Cartridge
This is the master program used to manage all the add-ons (previous concepts). I decided very early to use the orange from Atari Adventure and the concept for the cover Continue Reading →
Started this project in late October but was REALLY stuck. The central image was uninspiring and broke from the style of the first boxes. I just couldn’t find artwork from Continue Reading →
We hope that it will be unlike anything else on this earth: a fair, amusement park, an exhibition, a city from the Arabian Nights, a metropolis of the future; in Continue Reading →
It’s the second release in my fantastical/magical sim allowing you to operate/manage the Walt Disney World Resort Transportation network. This add-on is for the Walt Disney World® Water Transportation: Magic Continue Reading →